Bloody Roar II is a 3D
versus fighter where 1 or 2 players can play as a variety of fighters
who can transform into larger Beast forms. Each fighter is a
Zoanthrope, a human who can transform into a large animal-human hybrid, a
combination of the character and their token animal. This second form
grants additional power to a player for as long as that power can be
sustained. Rock solid graphics and fierce involved fighting are
hallmarks of the Bloody Roar series. Some new features in the game since
the previous one are: new story modes, 7 new characters, addition to
the beast drive, more than 90 drawings in the game, and new cheats,
including small head and big head.
Like Bloody Roar, the game was acclaimed for stunning graphics and special effects on the PSone. Both characters could transform and revert from a second form with no loading. Arenas were rendered in full 3D with destructible walls that would wear from collisions. It had directional lighting and shadow. It was also one of the few game to run at a smooth 60 frames per second and ,640x480 resolution on the PSone hardware.
Most charming of all, was the "player model" feature which made a return form BR1. With it the scale of character models can be changed. "Big Head" mode inflates the size of character's heads while "Kid" mode shrinks characters bodies two half their original size while their head and hands remain the same. Matches are not hampered by this mode and the technical game stays the same.
Like Bloody Roar, the game was acclaimed for stunning graphics and special effects on the PSone. Both characters could transform and revert from a second form with no loading. Arenas were rendered in full 3D with destructible walls that would wear from collisions. It had directional lighting and shadow. It was also one of the few game to run at a smooth 60 frames per second and ,640x480 resolution on the PSone hardware.
Most charming of all, was the "player model" feature which made a return form BR1. With it the scale of character models can be changed. "Big Head" mode inflates the size of character's heads while "Kid" mode shrinks characters bodies two half their original size while their head and hands remain the same. Matches are not hampered by this mode and the technical game stays the same.
OS: Windows XP/Vista/ 2000/7
CPU: Intel Pentium III or an AMD Athlon
RAM: RAM: 256 MB
HDD: 1 GB Hard Drive Space
Graphics: DirectX 9.0c compatible 64MB
CPU: Intel Pentium III or an AMD Athlon
RAM: RAM: 256 MB
HDD: 1 GB Hard Drive Space
Graphics: DirectX 9.0c compatible 64MB
Download;=
(Mediafire Link)
According to media review aggregator Metacritic, the game Tekken 3 received a score of 96 out of 100 points indicating universal excellent reception !
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