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Tuesday, 30 October 2012

X Men


X Men The Official Game Free Download Full Version


information:-
                            X-Men The Official Game is officially a lame action game cash in on the upcoming movie. The lousy movie licensed game genre claims another victim in X-Men The Official Game. Based loosely in between the stories of the second and third films, X-Men is a completely unremarkable beat'em up (with a few boilerplate shooter elements tossed into the mix) that feels just haphazard enough to likely have been rushed through development to get it onto store shelves ahead of the film. It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown together feel.
The X-Men are back! Well a select few of them, anyway.
www.muhammadniaz.blogspot.com X-Men seems to follow the basic plot concepts of the X-Men movies, but it centers its focus around three of the heroes: Wolverine, Nightcrawler, and Iceman. Whether this was a deliberate choice, or adirect response to which of the film's actors Activision could actually get to reprise their roles for the game (Hugh Jackman, Alan Cumming, and Shawn Ashmore are indeed in the game), we'll likely never know, but Nightcrawler's inclusion is specifcally to explain why he's not in the new movie. For what it's worth, Jackman, Cumming, and Ashmore all do serviceable jobs voicing the characters, as does Patrick Stewart, who returns to voice act Professor X. Unfortunately, the remaining cast is mostly made up of soundalikes, and none of them are particularly good.
By centering on these three characters and setting up the mission structure as the game does, you're left with a fairly disjointed sense of where the story is going. For instance, early on in the game, all three characters go through quick training sequences to get you familiar with how they work. The next mission is a return to Alkali Lake (the site of Jean Grey's tragic demise at the end of the second film) to recapture parts of the Cerebro machine taken by General Stryker. You start off as Nightcrawler, and are given the option later on to play either as Wolverine or Nightcrawler for another section. Once you've made your pick, you're stuck with that character for the duration of his missions during this chapter (which can go up to around three or four in a row, at times). Only after you've completed it can you switch over to the other available character. Not to mention that Iceman just disappears during this whole section and we don't join up with him until significantly later, in a completely new scenario that's given next to no plot exposition. It's not that a game of this type has to be some kind of brilliant work of fiction to succeed, but X-Men tells its story in such a perplexing and disconcerting way that it's difficult to care much about what's going on.
Each of the three playable characters fights a little differently from the other. Wolverine obviously has his Adamantium claws, as well as a rage ability that gives him some particularly brutal moves; Nightcrawler can teleport to any area within his visual range, as well as use his teleporting abilities in combat to pull off more acrobatic moves and transport himself to a "shadow realm" to regenerate his health (an ability we're not sure he ever had before this game); and finally, Iceman perpetually rides on an icy surfboard, flying through the air while shooting his ice beam and ice projectiles, and inexplicably regenerating hishealth (an ability we're positive he didn't have before this game). The Iceman missions are almost more like rail shooters, since you're near-constantly in motion, floating about various areas and sometimes navigating perilous traps and pitfalls and for that matter, the Iceman missions are probably the most interesting part of the game, if only in comparison to the utterly dull Nightcrawler and Wolverine segments.
When you're playing as Wolverine or Nightcrawler, you're beating up a lot of enemies in relatively closed off environments. Sometimes you need to find a control panel to open a door, and there are some platforming elements with the Nightcrawler sections (which can usually be circumvented altogether using his teleport ability), but for the most part you're just constantly fighting enemies with guns, electric sticks, electric spears, bazookas, or the occasional mutant power. Plenty of beat'em up games have managed to suffice with a similar formula, but X-Men's combat is just boring. There's next to no combo variety to speak of, and it's awfully easy to just use Wolverine's power attacks or Nightcrawler's teleport attacks over and over again to break past an enemy's block to simply roll right over them over and over again. It's not that the fights are easy, exactly. Sometimes they can actually be a bit frustrating, especially when you're playing as Wolverine and getting pelted with bullets, and the only thing you can really do is run right at the guys with the guns. But frustration aside, there's nothing interesting about the fight sequences to make you want to keep playing. It's just button mashing of the most banal variety.
Additionally, there are a number of moments in the game that make you wonder just how much time this game really spent in development. There are no major show-stopping bugs, but rather a lot of little glitches that just keep popping up over and over again. Enemies will sometimes teleport from one side of a level to another instantaneously for no discernible reason; sometimes you can knock enemies into walls or doorways from which they cannot escape; scripted appearances of characters will sometimes get stuck and remain there even when they're clearly supposed to disappear moments later there are a lot of little things like this. Boss fights also seem very poorly cobbled together. Most boss fights in the game simply revolve around you and the boss character running around an enclosed area, hitting each other for a bit, then running off, hitting each other again, and then running off, and so on. The bosses just aren't very smart, since you can basically pelt them with attacks, run to the far side of the environment to recharge a bit, and go back without them ever really running after you, or at least not very quickly.
www.muhammadniaz.blogspot.com X-Men manages to deliver a pretty good visual experience, although there's nothing too special about it. The basic character models and animations are nicely detailed, as are a few of the environments. There are a couple of cool levels in particular, such as the power plant at sundown scenario Iceman takes on at one point, as well as the sequence inside the Dark Cerebro machine from the 2nd movie. There's also a fair share of rather mundane looking areas in the game, but generally speaking, it's a pleasant enough game to look at. The most obnoxious visual aspect of X-Men, however, is its cutscenes, or practical lack thereof. All the game's story sequences are presented with still frame shots of comic book versions of the movie characters. You'll see these static characters awkwardly move across the screen to do various actions, and speak to one another with no mouth movement whatsoever. It doesn't even look so much like a comic book as it does the kind of purposely bad animation you'd find on something like Sealab 2021, but without the purpose. Every once in a while the game does go whole hog into the comic book style of transition, but it skips by each panel so fast that you can't read a single line of what's being said. As if the story weren't confusing enough already.
X-Men beat 'em ups can be great just look at the old X-Men Arcade Game. If the developers had played that a few more times, maybe they'd have come up with something better than this trite junk.
There are five home system versions of X-Men currently available, with iterations on the Xbox, PlayStation 2, GameCube, PC, and Xbox 360. The first four versions all look comparable to one another, with the Xbox version perhaps looking the best of the bunch. All four really do look practically the same, but the PC, GC and PS2 versions suffer from an erratic frame rate. The Xbox 360 version is actually also comparable to the other four versions perhaps a little too comparable. To say that on a standard-definition TV, the 360 version looks pretty close to the Xbox version would be an understatement. They're practically identical, with only a slightly more noticeable bit of color depth apparent on the 360 version. Upping to HD resolution does improve matters, especially in terms of environmental detail, but it's not such a huge difference as to warrant the $60 price tag (as opposed to $40 for the other console versions, and $30 for the PC version). Suffice it to say, the 360 version is pretty much a rip off.
X-Men The Official Game is ultimately an easily dismissible movie game to toss on the smoldering pile of other cash in movie games released over the years. Its existence is solely based on the need to have an X-Men game to coincide with the hype surrounding the film, and it brings no interesting gameplay, story, visual, or feature components to the table to make it worth your time. It's all the more disappointing, considering that as of late, Activision has done well with the X-Men license with games like the X-Men Legends series. You'd have to go all the way back to 2002 for something like X-Men Next Dimension to find a comparably lame use of the X-Men license to X-Men The Official Game, and trust us when we say that this is not something you ever want to go back to.
Processor= 1.0GHz
RAM= 256MB
Video Memory= 64MB
Size= 183MB


Mediafire Download Link

Monday, 29 October 2012

VistaGlass


VistaGlass 1.2 Free Download Full Version



 
INFORMATION:-
VistaGlass 1.2 This is app is extremely simple, but performs an essential and possibly complicated task for Windows Vista customizers. It patches several DLLs that control Vista's appearance so that users can alter Vista to their liking. It's also freeware, making it a viable workaround for those who want to tweak Vista but don't want to pay for it. It also changes Aero so that it stays in effect on maximized screens.
There's not much else to the program. It absolutely will not work with Vista Service Pack 1 Release Candidates. If you install Vista Glazz before removing the SP1 RC, simply uninstall the app and then SP1, and then reinstall the program. The interface is basic, there are no skins provided, and the EULA gives off the vague stench of unfounded fear.
Nevertheless, if you're looking for a simple solution to a potential nightmare, Vista Glazz may be the first step you'll need to take to pretty up Vista just the way you want.
Since then World of Warcraft and Crysis are no longer the sole users of your videocard. The new Aero interface relies on your GPU for a new look with customizable colors and transparency.
Unfortunatly as in Windows XP, custom styles are not supported by the system. www.muhammadniaz.blogspot.com Programs like WindowBlinds offer a workaround but degrade performance. VistaGlazz provides a solution.
Transparency stays when maximized
If your videocard is DirectX9 certified and Windows Aero is activated you’ll notice the new transparency look. Normally in Windows Vista, the transparency only lasts until you maximize a window. VistaGlazz ensures transparency, even when your windows are maximized.
Custom visual styles
The new Desktop Windows Manager in Windows Vista only allows visual styles created by Microsoft. Creative minds on sites like DeviantArt create cursors, icons, wallpapers and themes. After using VistaGlazz you can now use custom styles as well.
                DOWNLOAD HERE

Sunday, 28 October 2012

Windows XP Themes NEW


Windows XP Themes Collection Free Download

 
Windows XP Themes Collections
Windows XP Aero Style (Glass - Beta 2)
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Windows XP Christmas
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Windows XP Chrome 4
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Windows XP Cloud Nine
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 if Themes are not Working then Install Vista Glass Software in Your Computer



Battle Field 3


Battle Field 3 Full pc Game+ Crack


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Battlefield 3 free download full version game play single or multiplayer. I have also like this game very much and play. Everybody play this game very easy to download from mediafire for PC. This game easy download and play. Mediafire downloadable link very easy to download.

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A. Operator System :Windows 7 / Windows Vista.
B. Processors :Intel Core 2 Duo-2.4GHZ.
C. Ram Memory :2GB.
D. Hard Disk :15-10GB Minimum free space.
E. AGP :512MB minimum or higher comfortable.
F. Sound Card : DirectX-9,10,11.

Note:

This is Torrent Download file. You must be Install µTorrent in your System.

Cobra Driver Pack


 Cobra Driver Pack 2012 Free Download Full Version



Cobra Driver Pack 2012 is All In One Driver for Windows 7, Windows XP and Windows Vista. This driver is suitable for which a computer technician with a Cobra Driver Pack all versions of hardware drivers for Windows XP, Windows Vista and Windows 7 will be met. For a long version of a computer usually do not have the CD driver for mainboard / motherboard luggage such as chipset, DirectX, LAN, Sound, USB, VGA (Graphics Card), etc.
If you have an old computer but do not have the CD hardware drivers and knew nothing about the details of information, one solution is to use a Cobra Driver Pack 2012.
                                              download here

Fantastic 4


Fantastic 4 PC Game Free Download Full Version

information:-

Fantastic 4 Game suffers from imprecise controls, a lackluster presentation, a few bugs, and other issues that make it difficult to recommend.
Fantastic 4 is a beat em up based on a movie of the same name, which is in turn based on a comic book series created by Jack Kirby and Stan Lee. The game takes some cues from X-Men Legends in that you can quickly switch between up to four different heroes and upgrade their abilities as you battle your way through Dr. Doom's legions of robots and other monstrous foes and minibosses. Unfortunately, the game suffers from imprecise controls, a lackluster presentation, a few bugs, and other issues that make it difficult to recommend.
You'll control anywhere from one to all four of the titular heroes in each level.
In the game, you'll control four different heroes (hence the name), each of whom has unique powers and abilities. Mr. Fantastic is able to stretch and deform himself, which allows him to reach far-away objects and attack enemies from a great distance. www.muhammadniaz.blogspot.com The Invisible Woman is a relatively weak hand-to-hand fighter, but she can turn invisible and perform abilities that freeze opponents in place. The Human Torch is extremely fast and can ignite enemies, while the Thing is a large brute who can dish out tons of damage, as well as take it. All four heroes won't be available to you at all times. In most of the levels you'll be limited to only one or two characters, as the game's storyline will often depict the foursome splitting up and taking on tasks in parallel. Switching between heroes can be done quickly by tapping on the D pad in the console versions of the game, while in the PC version, each character is mapped to a key.
Each character has three special cosmic powers that can be unleashed with double button presses, as well as combo moves that can be done by pushing the two attack buttons in different orders. Unleashing a cosmic power is quicker and easier than performing a combo, but these cost energy, which recharges slowly or can be replenished from broken items or defeated foes. If you play your cards right, you can recharge as much energy as you use, so in enemy-rich areas, it's possible to unleash one cosmic power after another, making them somewhat imbalanced. There are other interesting aspects to the fighting system, such as the ability to grapple or combo-grapple with your teammates.
Sure there are special abilities and combos, but Fantastic 4 still plays like a run-of-the-mill beat-'em-up.
However, in a practical sense there really isn't as much variety as you might think in the fighting system. Just about every character has a ranged attack, an area attack, and powerful moves for single foes. In most cases, the game is designed to reward strength over other abilities, so you'll usually use The Thing or Mr. Fantastic when they're available since they're the best melee fighters. It's also worth noting that both the cosmic powers and the combo abilities in Fantastic 4 can be upgraded using points you earn as you fight enemies and make your way through levels. Points are shared across characters.
There are also other special abilities that are context-sensitive to the environment. For example, you can use Mr. Fantastic's computer savvy to hack into computerterminals. Leaky pipes can be welded shut by the Human Torch, and piles of rubble can be pushed aside by the Thing's brute strength. Most of these special abilities are controlled via simple minigames, such as rotating the analog stick or pounding on a www.muhammadniaz.blogspot.com button quickly. Some areas will require you to use these special abilities in sequence, but it's usually easy to figure out where to go and what to do, because hot spots in the environment will light up as you approach them, signifying that something special can be done.
Fantastic 4's biggest failing is that it lacks a lot in the overall feel of the gameplay, which is important for a beat-'em-up. While you can see onscreen that you're picking up barrels and cars and throwing them at legions of foes, the controls don't make you feel all that powerful. What's more, the controls feel imprecise and floaty. The targeting system in the game is clunky, and it's sometimes difficult to lock on to anything, let alone switch between targets. Characters sometimes clip through solid objects, and enemies can get stuck in the air or in corners that they should be able to navigate. Unleashing combos in combat can also feel robotic and formulaic over the course of the brief, eight-hour campaign. Though the levels attempt to show some variety at the end, allowing you to man turrets or remotely control mechs, the gameplay in Fantastic 4 is largely running from one room to the next, smashing everything in sight, and then moving on. To its credit, the game does include a good number of minibosses, and each of these fights requires a slightly different strategy.
The game's graphics are far from fantastic.
You won't find much salvation in the game's presentation either. The graphics engine allows for some destructibility in the levels, letting you smash furniture and other objects, but the levels look rather bland and are laid out in a boring manner. Things often look so similar that after a long fight in a room you can forget which door you entered from and which one is the "exit." There's no minimap to help you out with that either. The game's sound palette includes voice acting from the stars of the Fantastic Four film, but these don't really make up for the lack of impact in the generalsound effects, the tepid soundtrack, and a bug that sometimes causes sound to cut out during cutscenes.
The game does include a two-player mode that lets you make your way through the game with one friend (but not four) or battle each other in an arena. Playing the game cooperatively is marginally more fun and interesting than single-player, but the arena modes aren't all that compelling.
Though Fantastic 4 does offer all the elements of a good beat-'em-up game on paper, the execution of those features leaves something to be desired. The result is instead a short, bland-looking game that doesn't give many compelling reasons for a purchase. If you're really into the movie or the comic and can look past drab environments and controls that aren't as crisp as they should be, then Fantastic 4 might be worth a rent, but not much more.
screenshots;-


Processor= 933MHz
RAM= 256MB
Video Memory= 32MB